Collision Handling for Interactive Garment Simulation

نویسندگان

  • Seungwoo Oh
  • Hyungseok Kim
  • Kwangyun Wohn
چکیده

This paper deals with real-time interactive garment simulation, and focuses specifically on collision handling between a character and garments. Because simulation speed must be kept over a certain limit in interactive garment simulation, regardless of the speed or type of a character’s motion, a rapid and stable collision handling method is required. For this reason, we approximate the shape of the character model with quadric bounding volumes and handle collisions using an adaptive approach to motion speed. In the adaptive approach, the quadric implicit function is used in slow movement and a simplified dynamic collision detection method devised in this paper is used in fast movement. Using our simplified method is about 10 times faster than only using static collision handling method. We also propose relative garment simulation method that computes the garment’s deformation relative to the character’s translation for the stable collision handling in fast translation of the character. Experimental results demonstrate that our collision handling method work stable even though the character moves several steps or the limbs (arms and legs) of the character move largely in two successive frames.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Interactive Cloth Simulation: Problems and Solutions

Simulating synthetic garments interactively requires more than the implementation of a simple dynamic system designed only for simple cloth objects. Many issues must be resolved, pertaining to accuracy and computational efficiency, robustness, stability, collision detection and response, and constraint handling. The purpose of this paper is to survey these problems and to describe the solutions...

متن کامل

An Online Fitting Simulation System of a Garment Using 3D Body Data

We propose a garment fitting system for an online retail model, which uses a consumer’s 3Dbody data for garment fitting. The front and back images of a garment is modeled as a garment to be fitted and the 3D laser scanned body data is modeled as the body. This system was made to imitate the way how human fits a garment, such as fitting a top from his neck to downwards and fits pants upwards. In...

متن کامل

From early virtual garment simulation to interactive fashion design

Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques for creating garments. Here, we perform an extensive review of the evolution of these techniques made in the last decade to bring virtual garments to the reach of computer applications not only aimed at graphics, but als...

متن کامل

Graceful Degradation of Collision Handling in Physically Based Animation

Interactive simulation is made possible in many applications by simplifying or culling the finer details that would make real-time performance impossible. This paper examines detail simplification in the specific problem of collision handling for rigid body animation. We present an automated method for calculating consistent collision response at different levels of detail. The mechanism works ...

متن کامل

Developing Simulation Techniques for an Interactive Clothing System

In this contribution towards creating interactive environments for garment design and simulation, we present a powerful mechanically based cloth simulation system. It is based on an optimized way to compute elastic forces between vertices of an irregular triangle mesh, which combines the precision of elasticity modelisation with the speed of a simple spring-mass particle system. Efficient numer...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2002